This software may be used for simple "ad-hoc" data analysis and visualization of 3D particle data. However, I do not intent to replace any other software – this is just a small tool for basic usage. Everything is provided as-is, so feel free to modify it for your own purpose. Nevertheless, this software may contain bugs and issues. — Philip.
This software requires Windows Vista or any higher Version of Windows (for example Windows 7, 2008 R2) and the DirectX 11 runtime. Of course, all published service packs, patches and runtime updates (net 4.0) should be installed.
Furthermore, a graphics processing unit with DirectX 10 feature level is required. If you are not sure about your hardware capabilities then have a look which shader model is supported; shader model SM 4.0 is needed. This level of hardware features was introduced by nVidia GeForce 8 Series, AMD/ATI Radeon HD 2000 Series and Intel GMA X3100.
There are no other prerequisites to this software. Just copy all files in the folder of your choice. I compiled one Version for x86 and one for x64 systems.
The most fundamental task in the data analysis is, of course, the import of 3D data. The application will start with an empty window (except toolbars etc.). Click the Import-Button [1] to load your 3D data. First you select the file which contains the data and then you select the corresponding import filter (for example MPE F-Praktikum).
If your data import was completed with success the application will offer several options for data analysis. Details will be described in the next section. For the moment just use the default settings, so you will get an impression of your 3d structures.
The camera position can be modified by mouse, keyboard or UI buttons. While the right mouse button is down the camera follows your mouse. Zoom in or out of the scene with your mouse wheel. All functions are also available via keyboard: