procedure sbplnt
This subroutine plots a diffusively-lit, semi-transparent, coloured plane; the use must ensure that all the verticies lie in a flat plane, and that the bounding polygon be convex (so that the angle at any vertex <= 180 degs). All (x,y,z) values are taken to be given in world coordinates. The z-component of the eye-poisition should be positive and that of the vertices should be negative; the viewing-screen is fixed at z=0.
Syntax
sbplnt EYE,NV,VERT,IC1,IC2,LIGHT,ITRANS
Arguments
ARGUMENT | TYPE I/O DIMENSION DESCRIPTION |
EYE: | R*4 I 3 (x,y,z) coordinate of eye-position. |
NV: | R*4 I - No. of verticies (>=3). |
VERT: | R*4 I 3 x NV (x,y,z) coordinate of verticies. |
IC1,IC2: | I*4 I - Lowest & highest colour-index to be |
used for the shading. | |
LIGHT: | R*4 I 3 (x,y,z) direction of flood-light. |
ITRANS: | I*4 I - Level of transparency: |
1 = 25%; 2 = 50%; 3 = 75%. |